Snore

Personal Work

Type: Interactive Media, Installation, Sound Art, Sculpture
Medium: SDXL, Arduino, servo motor, clay, circuit, MadMapper, glitter, projector
Size: Projection 78 x 70 " (198.12 x 177.8 cm), Installation 5.9 x 6.2 x 3.9 " (15 x 16 x 10 cm)
Year: Sep - Oct 2023.

Sometimes snoring feels like a choir. It flows beyond expectation while forming a harmony.

It was a night when I went on a family trip and slept in the same room with my family after a very long time. As a night owl, I was the last one to fall asleep, and I noticed the sound of the family members snoring, realizing that there might be a certain pattern to their snores. One person would snore loudly, and then it would be followed by an irregular pattern of others snoring in unison. As the night went on, it started to sound like a sort of choir or orchestra of snores, and I began to create artwork inspired by the symphony of snores.

When you create images by putting prompts in the Generative AI, all images are harmonized as a whole, but unexpected images often appear in the creative process. I thought this phenomenon is similar to snoring and made me create this installation.

Process

I recorded the sound of my family’s snore and made the snore track for my piece. Then, I created a typographic image that embodies the shape of a nose and used machine learning model to generate unexpected images on Colab. During this process, I collaborated with the artist Choi Geon-Hyuk. This collaboration involved leveraging machine learning tools for creative image generation.

*Collaboration held on 11/28/23, at Modulab, Seoul, Korea.

Process:

  1. Create a fragmented drawing on a canvas inspired by the sound of snoring that I heard, scan it and transfer it to the computer to process it into a black and white image using Photoshop.

  2. Use ModernGL, process image with shader program.

  3. Use Hugginface Diffusers library asset and use SDXL.

*Generative AI Collaboration artwork exhibited at Twin Tree Tower 1F, 6 Yulgok-ro, Jongno-gu, Seoul, 2023.

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